Source PPC:CoL. | d20PFSRD During this exploration, on your Perception and Ranged checks, add 1d8. Gun Training (Ex): Starting at 5th level, a gunslinger can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol). The following options are available to the listed race who have gunslinger as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. Posted by. Gunslinger is a custom Fighter class archetype developed by Matthew Mercer for Dungeons and Dragons 5th Edition when the group converted from Pathfinder. You cannot reduce the misfire chance of a firearm below 1. If any of the attack rolls hit the target, the gunslinger's single attack is considered to have hit. For feats, magic items, and other effects, a panache user can spend and gain luck points in place of grit or panache points, and vice versa. While many treat the secrets of black powder with the same care and reverence that a wizard typically reserves for his spellbook, most gunslingers know that firearms are a secret that cannot remain concealed forever. There are two versions of the archetype: a professional version is available for purchase at Dungeon Masters Guild and a free version. If a creature does not have one of the listed body locations, that part cannot be targeted. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. | d20HeroSRD Add +⅙ to the dodge bonus granted by the gunslinger’s nimble class feature (maximum increase of +2). One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). I've always heard the term "range increment", usually in reference to siege weaponry or the such. A gunslinger can only perform deeds of her level or lower. Discard this card to explore your location. One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). ERP PLM Business Process Management EHS Management Supply Chain Management eCommerce Quality Management CMMS. The gunslinger also gains Gunsmithing as a bonus feat. Reduce the misfire chance for one type of firearm by ¼. If she does, the readied ranged attack does not provoke attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. | 13th Age SRD Character Sheets Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. A simple lock has a +10 bonus to AC, an average lock has a +15 bonus to AC, a good lock has a +20 bonus to AC, and a superior lock has a +30 bonus to AC. Oscars Best Picture Winners Best Picture Winners Golden Globes Emmys STARmeter Awards San Diego Comic-Con New York Comic-Con Sundance Film Festival Toronto Int'l Film Festival Awards Central Festival Central All Events Deadeye Devotee Source Paizo Blog: Hodgepodge from the Grand Lodge pg. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. While this dare is active, you gain a +2 dodge bonus to AC. X=replaced, (X)=optional replacement, C=changed. Deadeye Shot ( Player's Handbook II, p. 78) [Fighter Bonus Feat, General] You carefully line up a ranged attack, timing it precisely so that you hit your opponent when his guard is down. Targeting (Ex): At 7th level, as a full-round action, the gunslinger can make a single firearm attack and choose part of the body to target. The GM is the final arbiter of what’s considered a daring act, and can grant a regained grit point for a daring act even if the player does not ask beforehand whether the act qualifies. While many treat the secrets of black powder with the same care and reverence that a wizard typically reserves for his spellbook, most gunslingers know that firearms are a secret that cannot remain concealed forever. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed. Thursday, April 28, 2016. Furthermore, using this deed does not provoke attacks of opportunity. In addition, each character begins play with an outfit worth 10 gp or less, and the gunslinger begins with her starting firearm. This is a death attack. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. On her next turn, she can make an attack against the target as a standard action, and if the attack hits, the attack is treated as a critical threat. At 15th level, the gunslinger can spend 1 grit point to line up a shot against a target as a full-round action. Gunslinger Old Deadeye bei Amazon.de | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel Arcane lock grants a +10 bonus to the AC of a lock against this attack. Gunslinger’s Dodge (Ex): 1st lvl, When a ranged attack is made against you, spend 1 grit to move 5' (which can provoke AoO) as an immediate action and gain a +2 bonus to AC vs. the attack. Add +⅓ on critical hit confirmation rolls made with firearms (maximum bonus of +5). Gunslinger Deeds: Deadeye (Ex): 1st lvl, resolve an attack against touch AC instead of normal AC. At 7th level, a SQ deeds (deadeye, gunslinger’s dodge, quick clear), elf blood*, grit (2 points), gunsmith. These bonus feats must be combat or grit feats. Source PPC:CoL, Gruesome Parry (Ex): Some gunslingers wield guns and blades in concert, readying a shot to unbalance attackers and then eviscerating their assailants. Performing this deed costs 1 grit point per range increment beyond the first. Performing this deed costs 1 grit point per range increment beyond the first. While current firearms are simple, often imprecise, and even dangerous devices, they are a technology on the move, and one that will become even more powerful when it is fully fused with magic. In game terms, grit is a fluctuating measure of a gunslinger's ability to perform amazing actions in combat. She uses her gunslinger level as her rogue level for improved uncanny dodge. Creatures that are immune to critical hits are also immune to this effect. They also have to consider the popularity of the content. If she has the Rapid Reload feat or is using an alchemical cartridge (or both), she can reload a single barrel of the weapon as a free action each round instead. On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result. The clash of steel and the sizzle of spell energy are drowned out by the thunderous rhythm of gunfire—the pounding beat of the gunslinger. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Utility Shot (Ex): At 3rd level, if the gunslinger has at least 1 grit point, she can perform all of the following utility shots. Visitors are welcome to use and re-post them as long as they don't steal credit. Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. For a renegade few, battle sounds different than it does for the typical fighter. Stunning Shot (Ex): At 19th level, when a gunslinger hits a creature, she can spend 2 grit points to stun the creature for 1 round. Performing this deed costs 1 grit point per range increment beyond the first. If a deed could already be performed as long as she had at least 1 grit point, she can now perform that deed even when she has no grit points. Startling Shot (Ex): At 7th level, a gunslinger with least 1 grit point can spend a standard action to purposely miss a creature that she could normally hit with a firearm attack. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. Dead Eye ( Dragon Compendium, p.95) [Fighter Bonus Feat, General] Your precision with ranged weapons translates into more telling strikes than you could normally make. A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. The DC of this effect is equal to 10 + 1/2 the gunslinger's level + the gunslinger's Wisdom modifier. E-mail me (tsappshear at gmail dot com) or comment with any suggestions, requests or corrections. This deed replaces the slinger’s luck deed and one other 15th-level deed. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. Role: Gunslingers are thunderous artillery, often found where the fighting is fiercest. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. Each utility shot can be applied to any single attack with a firearm, but the gunslinger must declare the utility shot she is using before firing the shot. New Pages A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature. Gunslinger's Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. Brought to you by: amaitland, distant-scholar, karianna, kenosti If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. A gunslinger or a swashbuckler can choose to have multiple dares, but can only pick one to be active each time she reaches 0 grit or panache points. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check. Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The DC of this effect is equal to 10 + 1/2 the gunslinger’s level + the gunslinger’s Wisdom modifier. | FateCoreSRD Gunslingers are a bold and mysterious lot. Gunslinger. Creatures that are immune to sneak attacks are also immune to these types of bleed damage. Furthermore, when she misfires with that type of firearm, the misfire value of that firearm increases by 2 instead of 4. Their job is to point at something, shout "BANG" and kill it. Bleeding Wound (Ex): At 11th level, when the gunslinger hits a living creature with a firearm attack, she can spend 1 grit point as a free action to have that attack deal extra bleed damage. Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. | GumshoeSRD A luck user does not count as a grit or panache user to satisfy feat prerequisites. The Gunslinger is a ranged DPS Striker. It should take a good deal of guts, and its outcome should have a low probability of success. Latest Pathfinder products in the Open Gaming Store. Characters may take more than one archetype if they meet the requirements. If the creature fails, it is stunned for 1 round. While current firearms are simple, often imprecise, and even dangerous devices, they are a technology on the move, and one that will become even more powerful when it is fully fused with magic. The gunslinger applies her gun training to all firearms, and her damage bonus from gun training increases to 1-1/2 times her Dexterity bonus. Alternatively, the gunslinger can spend 2 grit points to deal 1 point of Strength, Dexterity, or Constitution bleed damage (gunslinger’s choice) instead. Deadeye (Ex): At 11st level, the blackpowder assassin can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment.Performing this deed costs 1 grit point per range increment beyond the first. The deed’s cost cannot be reduced by the true grit class ability, the Signature Deed feat, or any other effect that reduces the amount of grit a deed costs. •  Blast Lock: The gunslinger makes an attack roll against a lock within the first range increment of her firearm. This effect does not stack with similar effects that modify a weapon’s critical threat range. It can still be unlocked by successfully performing this deed, by using the Disable Device skill, or with the break DC, though the DC for either break or Disable Device or the AC increases by 10. Point Blank Shot (PH) , Weapon Focus (PH) (Any Ranged Wepaon) , Base attack bonus +1, DEX 17, Targeting (Ex): At 7th level, as a full-round action, the gunslinger can make a single firearm attack and choose part of the body to target. When your target is busy dealing with an ally's melee attack, you strike. While this dare is active, you gain the evasion class feature. Add a +⅓ bonus on attack rolls when using the pistol whip deed. The gunslinger still takes the -2 penalty on attack rolls for each range increment beyond the first when she performs this deed. Once chosen, the active dare cannot be changed until the gunslinger or swashbuckler reaches 0 grit or panache points again. A key, combination, or similar mechanical method of unlocking the lock no longer works, though knock can still be employed to bypass the lock, and the creator of an arcane lock can still bypass the wards of that spell. Some people like guns in their pseudo-medieval fantasy games but others absolutely hate them. If the attack hits, the gunslinger can make a combat maneuver check to knock the target prone as a free action. The miss chance cannot be reduced by more than 10%. Dares are similar to deeds in that they grant a gunslinger or a swashbuckler extra abilities based on either grit or panache, but unlike deeds, dares become active when a member of these classes runs out of her grit or panache, and become inactive until the character regains grit or panache. They can tap into the power of the Elk Father, who guides and empowers their arrows. When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Grit, luck, and panache represent three different means by which heroes can gain access to the same heroic pool, using it to accomplish fantastic feats. | 3.5e SRD Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. PCGen :: An RPG Character Generator RPG character generator for RPG d20 systems. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. Press question mark to learn the rest of the keyboard shortcuts. The following table lists the starting gold piece value for the new classes presented in this book. This bonus does not stack with Critical Focus. You regain 1 grit or panache point when you succeed at two Reflex saving throws while using this dare. Her starting weapon is battered, and only she knows how to use it properly. Role: Gunslingers are thunderous artillery, often found where the fighting is fiercest. In game terms, grit is a fluctuating measure of a gunslinger’s ability to perform amazing actions in combat. … They grant the character a benefit and a new ability to regain or increase the ability to regain either grit or panache. The gunslinger is a nice try at bringing the wild west into Pathfinder, but it doesn't impress me. Performing this deed does not allow the gunslinger to regain grit from confirming a critical hit or making a killing blow. All creatures in a 15-foot cone, starting at the corner of the gunslinger’s square closest to the target and extending directly toward the target, must succeed at a Fortitude save (DC = 10 + half the gunslinger’s class level + the gunslinger’s Wisdom modifier) or be deafened for 1 minute. First, she gains a +2 bonus on initiative checks. It costs 2 grit points to reroll a saving throw, and 1 grit point to reroll a skill check. Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. The gunslinger only misfires on a dead shot if all the attack rolls are misfires. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways. It should take a good deal of guts, and its outcome should have a low probability of success. Performing this deed costs 1 grit point. The following is the list of base gunslinger deeds. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed. Cheat Death (Ex): At 19th level, whenever the gunslinger is reduced to 0 or fewer hit points, she can spend all of her remaining grit points (minimum 1) to instead be reduced to 1 hit point. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. Nimble (Ex): Starting at 2nd level, a gunslinger gains a +1 dodge bonus to AC while wearing light or no armor. 1 Dedicated followers of Erastil become closer to their god by mastering archery and caring for each other. This deed costs 1 grit point to perform no matter which part of the creature she targets. A lethal loner with a fell reputation, a deadeye hexer's merest glance causes enemies to quail before him as he hurls hot lead and harrowing hexes with equal authority. They are proficient with all light armor. (Those who use panache and luck gain twice their Charisma bonus in their pool.) Whatever the reason, all gunslingers have grit. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Operations Management. This deed replaces the dead shot deed and one other 7th-level deed. Brave, clever, and frequently foolhardy, many gunslingers push to position themselves at close range, barrels blazing, to take down their foes and demoralize their enemies. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check. While current firearms are simple, often imprecise, and even dangerous devices, they are a technology on the move, and one that will become even more powerful when it is fully fused with magic. I support a limited subset of Pathfinder's rules content. She uses her gunslinger level as her rogue level for improved uncanny dodge. Death's Shot (Ex): At 19th level, when the gunslinger scores a critical hit, she can spend 1 grit point to deal normal damage, and the target must succeed at a Fortitude saving throw with a DC equal to 10 + 1/2 the gunslinger's level + the gunslinger's Dexterity modifier. Gunslingers are a bold and mysterious lot. Gunslingers are a bold and mysterious lot. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. Each utility shot can be applied to any single attack with a firearm, but the gunslinger must declare the utility shot she is using before firing the shot. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed. Shop the Open Gaming Store! Items held in a locked gauntlet are not dropped on a hit. Evasive (Ex): At 15th level, when the gunslinger has at least 1 grit point, she gains the benefit of the evasion, uncanny dodge, and improved uncanny dodge rogue class features. The damage dealt by the pistol-whip is of the bludgeoning type, and is determined by the size of the firearm. Shuffle this card into your deck to add 1d6 to a combat check by another character at your location. 0. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. At 4th level, and every four levels thereafter, a gunslinger gains a bonus feat in addition to those gained by normal advancement. Starting at 2nd level, a gunslinger gains a +1 dodge bonus to AC while wearing light or no armor. A deadeye has the following class features. Add a +¼ bonus on attack rolls when using the pistol whip deed. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger’s character level does not restore grit. Legal Information/Open Game License, Fan Labs Deadeye (Ex) At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm's first range increment. The following are class features of the gunslinger. I personally think guns fit in more as back-up weapons for wizards (intircate weapon for an intricate man) or rogues (intricate weapon for a cunning rogue). Brave, clever, and frequently foolhardy, many gunslingers push to position themselves at close range, barrels blazing, to take down their foes and demoralize their enemies. Expert Loading (Ex): At 11th level, whenever the gunslinger rolls a misfire with a gun that has the broken condition, she can spend 1 grit point to keep the gun from exploding, though it retains the broken condition. Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Deadeye (Ex): At 7th level, the pistolero gains the deadeye deed, which is normally a 1st-level gunslinger deed. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). Thundering Shot (Ex): The gunslinger’s shots explode with deafening reports. Starting at 5th level, a gunslinger can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol). Gunslinger's Dodge (Ex) (Ultimate Combat pg. This deed replaces the gunslinger’s dodge deed and one other 1st-level deed. Startling Shot (Ex): At 7th level, a gunslinger with least 1 grit point can spend a standard action to purposely miss a creature that she could normally hit with a firearm attack. The amount of bleed damage is equal to the gunslinger's Dexterity modifier. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level). Each of these archetypes has its roots in both fantasy and history, with the gun tank representing those first armored knights to adopt the way of the gun, the classic musket master harkening back to the days of the noble musketeer, and the pistolero simulating countless banditos and quick-draw artists from the dusty streets of the Old West and beyond. The creature must make a Fortitude saving throw (the DC = 10 + 1/2 the gunslinger's level + the gunslinger's Wisdom modifier). Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. 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