You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). Best done by a group so you can get in as much damage as possible. Components: V, S Special Traits. The smoke lasts for up to 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one. Basically, […] Each of these essentially acts as a modifier to the total damage taken by that specific type of damage. A round represents about 6 seconds in the game world. The way we've been doing it so far, is I take a roll to see how good my PC crafts the bomb. Gunpowder is sold in small wooden kegs and in water-resistant pow der horns.. Fireball, meant initially as Fireball 5e, is a ball that forms a zone of flame. Death Throes: So, whenever the balor 5e would be died, and it may explodes, and even each and every creature within 30 feet of it should make a DC 20 Dexterity saving throw and also taking 70 (20d6) fire damage on one of its failed saves, or even half as much damage on its successful one. The damage or effect of the explosion is determine by the weapon or item used, with the explosive property listing the radius of the Explosion next to the property, with an example being Explosive (5ft); meaning that the attacks of this weapon have a radius of 5 feet. Explosive TrapTrap, Spell, AoE, Fire, PhysicalMana Cost: (6-20)Cast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 60%Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. Casting Time: 1 Action When the spell ends, the bead blossoms with a low roar into an explosion of flame. Shawn Ellsworth October 24, 2014 A number of smaller explosions occur around this area in quick succession after the first.Per 1% … School: Evocation School: Evocation However, on p.205 of the PHB, under A Clear Path to the Target , "If you place an area of effect at a point that you can't see and an obstruction, such a a wall [or a box, in our case], is between you and that point, the point of origin comes into being on the near side of that obstruction." Spell Glyph: You can store a prepared spell of 3rd Level or lower in the glyph by casting it as part of creating the glyph. Range: Touch, Radius of 10ft When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell’s center. A target that is hit takes 2 (1d4) piercing damage and must succeed on a DC 15 Constitution saving throw, taking 11 (2d10) poison damage on a failed save, or half as much damage on a successful one. Duration: Upon trigger activation. Huge fiend (demon), chaotic evil Armor Class 19 (natural armor) Hit Points 262 (21d12 + 126) Speed40 ft., fly 80 ft. Then cast slow to further cut movement speed and AC. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. D&D 5e Damage Types: Resistance, Vulnerability, and Immunity. Anyway, without further adue here is my Explosion magic, for Wizards and Sorcerers. After the spell's effect occurs, a cloud of smoke that is 50 ft per spellslot level consumed tall rises from the affected area. (Also I copy pasted these from a word document so it may be a bit messed up.) The explosion appears as a small, bright light and it has its own figure on the tactical board. Components: V, S, 10lb of gunpowder Class: Wizard, Sorcerer The 5E fireball lacks any statement on what happens if it runs into something before its planned termination point. In DnD 5e, there are damage types, a whole bunch, we even have a post about them right here. This attack will not miss, however roll 1d20 and if you roll a 20 – your spell attack bonus or higher, you get a critical hit. Components: V, S, a flammable powder in a casing. It's available at level three. Level: 5 (e.g. Anyone within five feet of the blast’s center, including yourself, must succeed on the saving throw or take 12d8 of fire damage + your spell attack modifier. Level: 9 Each creature in the radius of the sphere centered on the point you chose must make a Dexterity saving throw. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. Now in DnD 5e, thunder damage doesn’t actually come up all that much, especially for creatures. The target you cast it on must succeed at a Dexterity saving throw of your spell DC + 2, or take 2d8 points of fire damage. Each creature within 5 feet of that point must succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage. Then cast slow to further cut movement speed and AC. Class: Wizard, Sorcerer The flames deal 1d4 points of fire damage +1 point per caster level (maximum +20). • You may detonate your explosion Description: You are able to delay an explosion you create up to a full minute (10 rounds). Description: You have become able to create a massive explosion at will. This spell damage objects in the area and ignite flammable objects that aren't being worn or carried. than based upon that roll is the damage. one of the most powerful single target spells is inflict wounds. (3rd level 3d6, 5th level 4d6, 7th level 5d6, etc.). Then cast fireball for lots o damage. Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). Being a fairly experienced DM, I decided to see about making spells for her to use, so this is what I managed to come up with. On a failed Dexterity saving throw, any unfortunate creature within that area is dealt 8d6 fire damage and survivors have to walk around eyebrow-less for a few days afterward. Duration: Instantaneous In a specific time the warded creature do an attack or casts a spell which affects an enemy creature then this spell ends. A target that is hit takes 2 (1d4) piercing damage and must succeed on a DC 15 Constitution saving throw, taking 11 (2d10) poison damage on a failed save, or half as much damage on a successful one. • You may charge your explosion, adding 1d8 to your damage. Gunpowder is sold in small wooden kegs and in water-resistant pow der horns.. Fireball 5e is one of the most famous wizard curses, which appeared since the … Casting Time: 1 Action, Concentration Level: 1 A creature takes the combined damage dice as fire and the combined damage dice force damage on a failed save, or half as much on a successful one. Anyone within the radius must succeed at a Dexterity saving throw against your spell DC. For each spellslot consumed by this spell, this spell gains range, radius and deals damage according to the table below. Components: V, S, If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff Explosion (Japanese: だいばくはつ Giant Explosion) is a damage-dealing Normal-type move introduced in Generation I.It is currently the most powerful move in terms of its base power. What adjustments if any should I make for objects falling on a player character? You may cast the explosion within 60 feet of you, and it initially does 5d8 damage. On a failed save the target takes 5d10 radiant damage, 10d10 thunder damage, 10d10 fire damage, and 10d10 bludgeoning damage. The item protected by the trap is not harmed by this explosion. Name: Explosion The big thing is radiation, though. At Higher Levels: When casted at a higher level, increase both damage rates by 1d8 for each slot level above 1st. at 5th level it does 7d10 damage. If they collide with an obstruction such as a wall or a rock, then they take falling damage equal to the distance that they were shunted past said obstruction. Delayed Blast Fireball 5e From your pointing finger a beam of yellow light flashes. For splash weapons, all creatures within 5 feet of the weapon’s impact point take splash damage equal to … Affects an enemy creature then this spell is considered to be the spell level of the roll modifiers. Worn or carried of damage, for example, a cleric with a low roar into an explosion of.. 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