This build uses Feint in combat, which rolls Bluff to oppose an enemy’s Sense Motive or Wisdom, so you’ll notice a -1 modifier pretty often. Prerequisites: Int 13, Combat Expertise. Prerequisites: Combat Expertise, Improved Feint, base attack bonus +6, Int 13. I tried to somewhat recreate an old favorite of mine from 3e Invisible Blade. | d20 Anime SRD Legal Information/Open Game License, Fan Labs why is your bluff only +10? Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. At 8th level, when the vigilante successfully feints, the opponent is denied its Dexterity bonus to Pathfinder did a lot to keep the spirit of Dungeons & Dragons alive. If I'm not mistaken Spring attack triggers the Scout's Skirmisher ability, so it's not entirely useless in that type of build. Starting in Third Edition D&D and continuing through Pathfinder, rogues became the premier users of the new skill system, having the largest list of class skills and the most skill points to work with. | Here Be Monsters I’ve built a monk/rogue(unchained) archer that is turning out pretty cool. 1: Races of Nature Unleashed (PF2) December 2, 2020 Aegis of Empires 5 Feint Mental Source Core Rulebook pg. 2. If, on the other hand, you want to disarm your opponents in order to end fights by proving your superior swordsmanship, then you'll want to take Improved Disarm and Greater Disarm ( Core Rulebook 127 and 125). | PF2 SRD. My DM would allow me to take the skill thing at first level in place of my first feat, but I wonder if it is worth it, play wise, I don't really need the bonus on two other things, it wouldn't hurt, but hmmmm. Press question mark to learn the rest of the keyboard shortcuts. But, if you want to Feint, you need Bluff, so you need Charisma anyway. | d20PFSRD I’m playing her now and we’re at 6th level, but I’m looking forward to another 2-3 levels to really get into her stride! It will start by reviewing the structure & the Strengths / Weaknesses of the class. Improved Two-Weapon Feint : This makes feinting and two-weapon fighting a viable combination. | OGN Articles I wouldn’t raise it above 10 in this build… Therefore the primary focus of any build should be two things: 1) maximizing hit chances, and 2) maximizing opportunities to sneak attack. Two-Weapon Defense +1 to AC while wielding 2 weapons. Improved Feint (Combat) You are skilled at fooling your opponents in combat. I built this for use in our two person game (bard + rogue). | GumshoeSRD And if you go down the TWF feint feat tree, it just gets worse. You might be a grifter or con artist, traveling from place to place with a new story or scheme. Trapfinding +3 Gain a bonus to find or disable traps, including magical ones. Nonlethal weapons are basically useless. You need to 5ft step before EVERY attack, meaning when you are 2-weapon fighting and have a lot of attacks, you will end up being forced to step out of flanking position. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. | d20HeroSRD | 3.5e SRD They grant characters abilities that others lack, giving them an edge in the right situation. did you put a rank in it every level? Greater Feint also doesn’t apply to more than one of your attacks unless you make a bunch of attacks of opportunity, so it also isn’t a great option for you. What you should do, in my opinion is this feat progression: 3: Mobility (GREAT feat for a mobile rogue that needs to flank). 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